Thursday, October 14, 2010
Wednesday, October 13, 2010
A little update
Hi there,
What's new:
- Added Beer's law to the glass material - you can tell how absorption varies with the distance traveled (for ex. monkey's ear is barely colored versus it's middle).
- Pixel filtering - added variety of filters. The black border around the light source is due the negative values of mitchell filter.
- Reimplemented simple bvh and .obj parser.
Btw. could somebody tell me:
when I specify my light intensity with pure rgb triplet as its emittance, for ex. (15, 15, 15) - what units are those? And how could I convert between other, perhaps more physically convenient, units? so I could compare my results with other renderers.
Cheers.
Labels:
beer's law,
cornell box,
filtering,
java,
mitchell,
mlt,
monkey,
path tracing,
suzanne
Subscribe to:
Posts (Atom)