Where did you get the water mesh model? I need some water model to test my SPPM renderer but could not find any decent one. Can you share it. Thanks a lot :)
This mesh is a fluid simulation but, lately, I found it to be "not the best way" to do it.
What you should do, and Im talking blender here, is to take just a regular plane, and play with modifiers. First put a modifier that subdivides it many times, then put a displacement modifier with some small cloud texture, then another modifier but with some bigger clouds to model the bigger waves or something, and last put a subsurf modifier.
Exporting it just apply modifiers, or apply them by yourself.
Not bad :) , I guess when it comes to Cornell box you never say enough , do you ? :D
ReplyDeleteKeep these renders coming , i like'em ;).
I like them too much :D
ReplyDeleteI would like to download this application for Mac OS X that you have
ReplyDeleteIt's just Java, but hasn't been released yet in any form. I might provide a runnable jar as a demo very soon though.
ReplyDeleteHi Michael.
ReplyDeleteWhere did you get the water mesh model? I need some water model to test my SPPM renderer but could not find any decent one. Can you share it. Thanks a lot :)
Long Nguyen
This mesh is a fluid simulation but, lately, I found it to be "not the best way" to do it.
ReplyDeleteWhat you should do, and Im talking blender here, is to take just a regular plane, and play with modifiers. First put a modifier that subdivides it many times, then put a displacement modifier with some small cloud texture, then another modifier but with some bigger clouds to model the bigger waves or something, and last put a subsurf modifier.
Exporting it just apply modifiers, or apply them by yourself.