So yea photon mapping doesn't handle biger scenes very well.
Glass is farily good (good caustics makes up for crap direct ilumination, I trace 5m photons every pass here, perhaps if I lowered that number I would get better direct lighting and antialiasing, but worse indirect lighting).
Photon mapping:
As expected path tracing performs better, maybe some fine tunning (photons per pass and initial radius) would help, but I don't expect miracles.
Nice comparison :), I think it is interesting if we can invent a method to automatically pick the best integrator for a given scene...
ReplyDeleteHi Michael,
ReplyDeleteHave you ever try to path-trace your "cornell-box + water" scene ? and compare it with your PPM ?
Krys
Hi,
ReplyDeleteAfter trying for < 1h I felt like rendering that scene with traditional path tracing wouldn't get any good even after overnight session.
But um, right now I'm kinda busy with college and work, so I gotta get back to it some time.
Best regards
I have try it :-) It was completely delirious... even after 16h of rendering :-)
ReplyDeleteBut it is interesting to show the difference !