Showing posts with label outdoor. Show all posts
Showing posts with label outdoor. Show all posts

Monday, June 27, 2011

photon mapping vs path tracing outdoor test


So yea photon mapping doesn't handle biger scenes very well.

Glass is farily good (good caustics makes up for crap direct ilumination, I trace 5m photons every pass here, perhaps if I lowered that number I would get better direct lighting and antialiasing, but worse indirect lighting).

Photon mapping:


Path tracing:


Lambert material, photon mapping (without direct lighting computed separately):


Photon mapping with direct lighting:


Path tracing:


As expected path tracing performs better, maybe some fine tunning (photons per pass and initial radius) would help, but I don't expect miracles.