Thursday, October 14, 2010

Water caustics


One of the hardcore scenes to test. Forgive me the noise but my bvh is so slow :(.

Cheers.

Wednesday, October 13, 2010

A little update


Hi there,

What's new:
  • Added Beer's law to the glass material - you can tell how absorption varies with the distance traveled (for ex. monkey's ear is barely colored versus it's middle).
  • Pixel filtering - added variety of filters. The black border around the light source is due the negative values of mitchell filter.
  • Reimplemented simple bvh and .obj parser.
Btw. could somebody tell me:
when I specify my light intensity with pure rgb triplet as its emittance, for ex. (15, 15, 15) - what units are those? And how could I convert between other, perhaps more physically convenient, units? so I could compare my results with other renderers.

Cheers.