Thursday, October 14, 2010

Water caustics


One of the hardcore scenes to test. Forgive me the noise but my bvh is so slow :(.

Cheers.

6 comments:

  1. Not bad :) , I guess when it comes to Cornell box you never say enough , do you ? :D

    Keep these renders coming , i like'em ;).

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  2. I would like to download this application for Mac OS X that you have

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  3. It's just Java, but hasn't been released yet in any form. I might provide a runnable jar as a demo very soon though.

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  4. Hi Michael.

    Where did you get the water mesh model? I need some water model to test my SPPM renderer but could not find any decent one. Can you share it. Thanks a lot :)

    Long Nguyen

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  5. This mesh is a fluid simulation but, lately, I found it to be "not the best way" to do it.

    What you should do, and Im talking blender here, is to take just a regular plane, and play with modifiers. First put a modifier that subdivides it many times, then put a displacement modifier with some small cloud texture, then another modifier but with some bigger clouds to model the bigger waves or something, and last put a subsurf modifier.

    Exporting it just apply modifiers, or apply them by yourself.

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